![]() ![]() Then, you calculate rat tails (but only in the second round, when players have scored some points). The cards affect all players, not just the starting player. Purple cards take effect immediately, and blue cards apply for the whole round or have an effect at the end of the round. Liu Gameplay Fortune Teller CardsĪt the beginning of each round, flip the top fortune teller card. (Most of the chip colors have various denominations from 1 to 4.) Fortune teller cards are played at the start of each round. (There’s a reminder of this on the basic side of the pot board.) LiuĮach player starts with the following chips in their bag. (Technically the rulebook says that the deck is rotated among the players and indicates the starting player, but there are only a couple cards that are actually affected by turn order, so I usually just leave it near the scoreboard.) Starting ingredient chips. Shuffle the fortune teller cards and set them nearby. Scoring markers are placed near the scoreboard, and each player puts a seal token on the scoreboard in the space provided-these say “0” on one side, and “50” on the other if you wrap all the way around the score track. The flame token is placed on the leftmost lamp on the scoreboard it is used to track the 9 rounds of the game. For all the other colors, there are four options (on 2 books): choose which set you’d like to use, and lay out those ingredient books. The black ingredient book has one side for 2 players and one for 3 or 4 players the orange ingredient book only has one option. The scoreboard and ingredient books are placed in the center of the play area, along with the ingredient chips. (Otherwise, the second droplet token will not be used.) If you’re playing with the advanced side of the board, the second droplet token is placed on the empty test tube on the far left. The rat stone is placed in the bowl, and the potion bottle is placed (colored side up) on the silver tray. One droplet token is placed on the “0” space at the center of the board. ![]() Give each player a pot board, with the matching tokens and bottle. 2-player setup using the advanced side of the player boards. The goal of the game is to score the most points by successfully creating potions in your pot. You can download a copy of the rulebook here. The Quacks of Quedlinburg is GeekDad Approved! How to Play The Quacks of Quedlinburg The bags are plenty large enough so that you can put your hand inside to draw chips out, but the chips can clump up and get stuck in the corners because of the way the fabric folds up. The bags are a thin fabric it’s a nice material but seems a little too thin and flexible for me. There are actually four versions of most of the ingredients, distinguished by the number of ribbon “bookmarks” shown sticking out of the page it’s a clever way to change up the effects and abilities in the game without having to make more ingredient chips. The ingredient books are some of the most fun components: they’re cardboard tiles, die-cut to look like open books, and each one shows one of the ingredients, the cost to purchase the chips, and what it does. The ingredient books show how much various chips cost, and what they do. The scoreboard is also nicely designed, with a round tracker in the middle and some graphics that remind you about all of the steps to take after the potions phase. The pot boards are also double-sided, with an advanced side on the back. The pot board itself provides a top-down look at a large pot (with a wooden spoon handle sticking out of it), and then various things on the table: a pouch for your rubies, a bowl for your rat stone, and a silver tray for your potion bottle. The player board at the start of the game. In particular, the white numbers on the white chips can be hard to see at a glance, and sometimes the white and green chips can be hard to spot on the light green pot boards. The components are colorful and fun to look at, though I did have some legibility issues in some areas. 219 Ingredient chips (varying amounts in 8 colors).The age rating seems about right, though you may be able to push that to about 8 years old less experienced players may have a little more trouble with the strategy, but the rules are fairly easy to learn. ![]() It retails for $54.99, and is available in stores and online it has been selling out quickly, but another print run should be coming later this month, and then another in August. It was originally published by Schmidt Spiele in Europe, and is being distributed in the USA by North Star Games. The Quacks of Quedlinburg is a bag-building, press-your-luck game by Wolfgang Warsch for 2 to 4 players, ages 10 and up, and takes about 45 minutes to play. Calling all quacks! Quedlinburg is hosting its annual festival, and all the miracle doctors are at work mixing potions-but be careful not to blow up your pot! What Is The Quacks of Quedlinburg? ![]()
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